When you call on this command the program Adobe Photoshop will be open automatically with your file (1), and the mask of layer transparency will be located in alpha-channel. Then you can change it (2) and jump back to 3D-brush pressing Ctrl+ S. you will see changes you’ve done on the object in (3):
- Light sources (distribution of lights): 1) over hemisphere 2) over sphere 3) over hemisphere + sphere
- Lights count (The time of calculation is proportional to that amount. The more light sources are there the better is the quality of lighting but the longer its calculation. The maximal value is 256, the minimal value – 16. The example of occlusion is shown below).
- Lighting render target (Place where will be rendered the result of light calculations. You can choose to add new layer automatically or overwrite the current layer. In the first case you do not forget to delete a new layer for light calculation. Also a new color option "To time" is installed for a new layer. In the case of rendering the former layer all its color information will be deleted).
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