XIII. Viewing a structure and occlusion

 

 

  1. If you wish to viewing a final look of texture you must point the cursor on menu "View":


 

.

 

  1. Here you can view textures: the color texture, texture of normals in world space, texture of luster. As you call on each of that commands, a window will open where you
    can look through all listed texture. The windows have tool tips on the bottom.

- Close preview

- Reset (show all texture in view port)

- Wireframe (toggle wire frame modes - without wireframe, initial wireframe, and subdivided wireframe)

- "+" and "-", and slider (are for scale in view port)

 

3.      :

- View a model shaded

- Show a model with environment map

- View a model non-shaded

 

Choose different regimes of occlusion and look at an object, you see a difference in occlusion at different regimes.

 

4.      The list has options which can be connect/disconnect:

- Ortho-projection (toggle perspective/orthogonal projection)

- View low-poly model (view and edit low-poly model with normal map)

- View a wireframe

 

  1. The third group in this menu you can adjust viewing:

5.1. relief only


5.2. a model non-shaded


 

5.3. only specular


Blue, red, green strips are there in figure to show the form of object schematically.

For output from viewing relief only, a model non-shaded and specular go to regime "View a model shaded".

 

  1. When you call on menu "Options" you will see the list that has options which can be connect/disconnect:


- Autosave. Use slider "Autosave time" you can adjust time for autosave. Auto saving file has name autosave.3b, which is located in the folder User Data.

- Show hints (you can hide or allow hints there. Hints are located down on a blue background)

- Show grid (hide or show grid)

- Show or hide grid in XY plane (show or hide axis)

- Compact interface (toggle compact/full interface)

 

Also you can identify:

- Background color

- Grid color

- Interface color

- Headers color

- Mouse wheel (which parameter to change with mouse wheel)

- CTRL+Wheel (which parameter to change with CTRL+ mouse wheel)

- SHIFT+Wheel (which parameter to change with SHIFT+ mouse wheel)

- ALT+Wheel (which parameter to change with ALT+mouse wheel)

 

There is a list or suggested parameters for each of last four options:

 

 

 

 

 

 


-        Normalmaps export (select the standard of normal maps exporting: 3D-Max or Maya)

-        Padding (When you will export textures you will be asked if you need a border around the texture clusters (padding). This option allows to answer this question automatically)

-        Padding width (padding width, used when texture exporting)

 

Using a window "Option" you can adjust a convenient place of the user for yourself.

 

 

  1. At the end of list of the menu "View" you can see all objects of a scene (geometry graph). You can hide or show each of objects.

 

 

 

 

 

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3D Brush - Texturing of 3D Model